Twists a curve or object along a user-defined axis.
How to use
1. Click the Twist icon or choose the Tools > Transform > Deformation > Twist menu command.
2. The program console prompts Select an object.
3. Pick the object you want to twist from any view. A twisted copy of the object is created. The original object is hidden but not deleted. In fact, you will find it in Hierarchy Browser hidden from both rendering and views.
4. The program console prompts Twist angle.
5. Type the number of degrees to twist the object. The Modeling Tool panel allows you to define the temporary axis along which the object is twisted.
You can use the Win / Mac shortcut to skip the console prompts, thus accepting the default values.
Options
Object
To change the object to be twisted.
Views / Modeling Tool panel. Switch on the Replace check button and pick another curve or object in the scene.
Default twist axis
To
define the temporary axis along which the object is twisted.
Modeling Tool panel. Switch the
chosen radio button on. You have the following options:
X. Twists along the X-axis.
Y. Twists along the Y-axis.
Z. Twists along the Z-axis.
Vertical. Twists vertically.
Horizontal. Twists horizontally.
Axis start point
Axis end point
To modify XYZ coordinates of the axis start and end points therefore allowing you to determine a custom vector that defines position and orientation of the twist axis.
Views. Choose the Edit mode. Click the Axis Start Point or Axis End Point hotSpots of the axis and interactively define its orientation by dragging it.
Modeling Tool panel. Type the values in the XYZ data fields and confirm them by pressing Enter.
Twist angle
To define the twist angle
Modeling Tool panel. Move the slider or type the number of degrees in the field.